The Stations

The following are given as a sample of events you might encounter on our challenge course, our skilled facilitators each have their own bag of tricks.  We have many other initiatives that are not listed and no group will be able to complete all of the events.

Outdoor Challenge Course Stations: 

map

1. King's Finger 

The goal of this station is to remove the ring from the king's finger. 

2. Whale Watching

Cooperation is key to get everyone on the rocking board without letting it collapse. Hold the board stable long enough for the group to sing a song to call the whales! 

whale watch

3. Wild Woozey

This event requires you to take personal risk. Two people working together must move along together, each on their own wire. You need to trust and lean on your partner.

4. The Tightrope

Get every team member across the V-shaped tightropes with the assistance of mounted ropes. If a member falls, they must begin the course anew.

5. The Giant Spider Web

The entire group must get through a spider web with out touching.  You don't want to meet the spider that made this web!

6. Porthole

Each member of the group has to pass through the giant tire without touching it. If anyone touches, the whole group has to go back to the start.

porthole

7. Birds on a Wire 

Lined up on a log each member of the group must choose a random animal to impersonate. Using only their animal's sound, the goal is to get in a determined order without touching the ground!

8. River Crossing

The task is to get all group members across the river without falling in!. Three planks are provided for help.

lava crossing

9. Mowawk Walk 

The goal is to get the entire group across the wires without touching the ground. The group must create a strategy and work as a team throughout the entire activity. 

10. The Beam

This is an up-and-over event. No more than three on top at a time. Spotting is required when anyone is off the ground.

11. The Wall

The whole group needs to work together to solve this problem and to ensure each person's safety. Any safety infractions will cause the whole group to start over. As with the other stations, there are multiple solutions.

12. Nitro Crossing

Everyone must use the rope swing to cross. If a member touches the ground, all must begin the challenge again.

swing

13. The Trust Fall

How much trust do you have within the group? The goal is a fall without any tensing, inside or out.

trust fall

14. All Aboard 

This event requires the group to literally come together. The goal is to get as many group members as possible on the stump and off the ground for a count of five.

all aboard image

Indoor or Backpack Challenge Course Events:

Blind Polygon

Group members will be tasked to create shapes out of rope. Each member is allowed one hand on the rope and have their vision impaired by blindfolds. Communication and teamwork are essential to create the perfect pattern or shape.

Poison Blue Jell-o Swamp

A life-size checkerboard is placed before the group. Only one path through the poisonous swamp is safe! Members must progress the board one square at a time and learn from the brave explorers that have ventured before them.

Warp Speed

A ball is thrown around the circled group at warp speed. Each toss is accompanied by the name of the recipient and one other attribute determined by the group prior to beginning. See how fast the rotations can be completed.

Helium Pole

The goal is simple, lower a 10 foot pole to the ground...the process is surprising.

Mini-Tanks

It is time for war. Each individual gets the opportunity to be a transformed into a tank for a day. Charge on mini-tanks!

Pipeline

A ball must be scored into a cup or hole from 40 ft away using only various half-cylinders of PVC piping. People will have to work together to develop a system of transport that allows the ball to continuously roll without ever touching the ground.