Clemens Library Makerspace


View of a makerspace through glass windows showing a man working inside with various tools and equipment. A table with a microscope and other items is visible in the foreground. The words "Makerspace" are written on the window.
A workspace with two people: one is sitting at a desk working on a computer and the other is standing near a large printer. The room is equipped with office furniture, computers, and a 3D printer. Boxes and office materials are visible.
A display of laser-cut wooden pieces with intricate geometric patterns. The pieces include flat panels and a partially assembled cube, showing detailed circular designs. They are arranged on a white surface.

The Clemens Library Makerspace is a learning lab in which our community is encouraged to experiment, invent, explore ideas, and innovate whether it is for a class, for fun, or to explore entrepreneurial opportunities. Students are often asked to create in high stakes and high-risk moments such as graded course projects or assignments. By making a technology-rich environment available to all students, supplemented by low barrier to entry and low stakes programming, students can recognize technical and creative abilities they may not have realized they have. As a space focused on learning, those using the makerspace and available technologies will be mentored and supported while engaging in their self-led iterative design and fabrication process.



Hours & Location

A group of people gathered in a spacious, well-lit hallway. Many are wearing casual clothing, some holding papers or personal items. The setting appears to be a busy event or gathering, with high ceilings and cream-colored walls.




Monday – Thursday: 12pm – 8PM
Friday: 10am – 5pm
Sunday: 4pm – 8pm


The makerspace is located at the College of Saint Benedict in the Clemens Library. Click here for map.



Using the Clemens Library Makerspace

Available equipment

Roland vinyl printer/cutter

3D Printers

Laser Cutter

A large white printer sits on a wooden cabinet. A roll of white paper is partially loaded inside. There is a small yellow toy on top of the printer. Several cardboard boxes are visible in the background.
Four white 3D printers are lined up on a wooden desk, each with blue printing beds. The printers are labeled "Ultimaker" and face forward, with a few small white models on the third printer's bed. Cabinets and a beige wall are in the background.
A black AEON MIRA 9 laser engraver located indoors on a wheeled cabinet. The machine has a transparent lid, revealing the engraving area inside. Nearby, a Husky air compressor is visible, and a view of trees can be seen through a window.

Cricut Maker 3

Bernina Sewing Machine

Engraver

An electronic cutting machine on a wooden table, partially open with a cutting blade visible. Sunlight casts shadows over the device. It has a sleek white design and a digital interface on the right.
A Bernina B 335 sewing machine sits on a light-colored table in front of a window with blinds. The machine features various buttons and an LCD screen, designed for home sewing and embroidery tasks.
Image of a black ST30R laser engraving machine on a white tabletop. The machine consists of a vertical laser module connected to a separate control box. The setup is against a plain wall, with warning labels visible.

Heat press

Button Maker

Tools & Accessories

A heat press machine stands on a table in a room. The device has a lever handle and a flat pressing surface. In the background, there's another machine, an open cardboard box, a chair, and a whiteboard on the wall.
A button-making machine with a red handle is placed on a table. Nearby, there are paper templates and a pair of scissors.
Open drawer containing craft supplies, including scissors, cutting mats, a rotary cutter, and a scraper tool. The drawer has a textured black lining, and a cutting board is visible on the surface above it.

Available Consumables

Four smiling individuals are holding up gray t-shirts with large, colorful letters on the front. They are all wearing red hats, and they are standing indoors in front of a wall with a sign that reads "OPEN.




We have a variety of consumables for use in the space such as vinyl for printing and heat press, 3D printing filament, scrap fabric of various sizes, plywood and button making materials. If you have specific questions about materials, please contact Bennett Frensko.

Use Policies



Highlights: Fall 2024 Course-Integrated Maker Projects

Makerspace staff partnered with faculty to integrate making into the following courses:


A woman in a casual outfit holds up a circular and a square cutout piece of cardboard. She stands in a room with tools and wooden cutouts on display. A light streams in from a window on the left.
  • GBUS 321, Marketing Theories and Practices T-Shirt Project
    Faculty: Steve Schwarz

    Students designed custom T-shirts, each creating a unique design, marketing plan, and short video to showcase their strategy. This hands-on project combined creativity with practical marketing skills.
  • EDUC 241, Fine Arts Pedagogy, Laser Cutting Workshop
    Faculty: Alicia Peters

    Makerspace staff prepared students Allison and Ava to lead their classmates through laser-cutting techniques for elementary education projects. After completing their training, they guided peers in designing and prototyping a variety of weaving looms.



A group of people standing in a classroom, engaged in conversation. They are wearing casual clothing, and the room has rows of desks with computer monitors. One person is wearing a white shirt with blue and pink text on the back.

  • PSYC 370, Clinical Counseling Creative Artifacts
    Faculty: Amanda Jantzer

    Students in Clinical Counseling developed creative artifacts as part of an assignment to promote mental health. This allowed students to explore therapeutic and educational tools in an applied context.
  • HIST 279, Global Health Public Health Research Artifacts
    Faculty: Brittany Merrit Nash

    Students are researching various aspects of public health and are creating artifacts aligned with their research topics. This project encourages students to connect historical perspectives with contemporary global health challenges.


Three young men are seated at a table working on a remote-controlled car. One is adjusting the car parts, while the others watch and work on a laptop. The table is cluttered with tools and electronic components.

  • CSCI 317, Artificial Intelligence Donkey Cars
    Faculty: Srikanth Vemula

    Students are building, programming, and training self-driving cars using Donkey Car platform, an open-source robotics platform. Through this project, students are gaining hands-on experience in machine learning and robotics.